#pragma once

#include <D3D10.h>
#include <D3DX10.h>

#include "cGraphicEngine.h"
#include "Utils.h"
#include "cMesh.h"

class cBillboard
{
public:
	cBillboard(const std::wstring & FileName);
	~cBillboard();

	void Draw(D3DXVECTOR3 camPos, D3DXVECTOR3 angles);

private:
	cMesh sprite;
	cTexturePtr texture;
	
	static cEffectPtr shader;

};